Flaming Frogs

Our Party, heading out from Petch with Vaylor, travelled towards Senvayl.

The journey was largely uneventful but the party took the time to learn a little more about Vaylor. He told them that his family has been in the head guard position for many years. They also learned that his Great-great-great grandfather fought alongside General Dawnsword against the Halvellian Empire.

As the party came close to Senvayl, they were jumped by some Bandits who tried to attack them. Missing completely with every swing they managed to get beaten quite badly, one of them losing his head. 
One was kept alive for questioning and left with Vaylor whilst the party followed the tracks of the Bandits, finding a small cave with a crudely drawn map of the area pointing north.

Within Senvayl itself, the party took their hostages to the Guard Barracks where they were taken away for questioning. Vaylor explained that he may be in this town for a while as he has a meeting with Griffith Hawkfeather, the head guard of Senvayl, and the party may spend this time in any way they wish. He passed on half of their reward payment, plus extra for the Bandits bounty, and the party head out.

Two of our party, Sira'eleous and Lelantos, head over to the Tailors to have their leather armour upgraded. The party then head over to the Decantor Potion shop at the request of Henk who wanted to find out some information about his mysterious egg-shell. 
In the Decantor they met a halfling by the name of Silas Perriwinkle, who was trying to determine a mysterious ailment affecting one of the villagers. He explains that he has tried many magical means and potions but cannot figure out the cause. 
Chrysophilax tries using his divine healing but nothing happens. 
Upon asking about the movements of the ill person they were told that he had last been to a pool in the wooded area to the east along the river. The party decided to head to the pool to investigate but not before buying some Mystery Potions from Silas. 
Henk, drinking one of the potions, felt no change as it turned out to be a Potion of Healing. Chrysophilax on the other hand, upon drinking a purple potion, felt that Henk was his one true love and that he must protect him at all costs!

Upon reaching the pool, the party start searching the area. No magical effects were found to be coming from the pool but, after throwing a stone into the water, Lelantos notices some small yellow orbs in the water. Meanwhile, Sira'elous, standing in the tree line, hears some rustling further ahead. Chrysophilax was called over to check out the noise, and as he came close a small Grung hopped from the tree line and began staring at the Party. Henk, with a gentle streak, decided to try and pet the frogman who was having none of it.

At this point a second Grung joined them on the bank. They initiated a conversation with this Grung they found to be called Glub. After a small conversation they find that the Grungs do not want Humans coming to their pool and fishing. The Party wants to find out if the fish in the pool are dangerous to humans but the Grungs don't want them to take any. 
After negotiating with Glub, they manage to get a fish in return for no making sure no more humans come to the pool. Sira'leous decides to try cooking the fish after finding it had no special properties. 

The party continued their talks, finding that the Elder Frog of the Grung village may know some magic. The party, to get Glub to bring the Elder to the surface, offers to teach the Grungs how to make fire so that they can cook fish. 
The Elder appears and explains that he gave one of the humans some "water berries" which the party were able to obtain to take back with them. 
Holding up their end of the bargain they taught the Grungs how to make their own fire!

Back in the Village, Silas managed to use the Berries found to create an antidote for the ailment. In return for their help he gave the party a scroll of Invisibility. 
The party decides they need to find some other things to keep them busy and so they check the notice board in town. The notice board has 3 notes on it:
"Looking for a good fight. For more information see Berhtio at the Shrew and Toad Inn"
"We have a bandit problem, looking for someone to help urgently. Please see the Alderman"
"Looking for a Negotiator. Fisherman's Store"

The party heads to the Alderman to find out about the Bandit problem and learn that there have been many attacks as of late and people have been kidnapped, one of which is the Alderman's Daughter. He asks that the party help them explaining, after seeing the map they found, that it shows the Border Forest to the north. 
Seeing as the journey would take over a day and the fact that they need to wait for Vaylor before they can do any of this, they decide to check out the other notices. 

Henk pushed the party to head over to the Shrew and Toad as he was itching for a fight. Within they met Berhtio Blockarm who looked delighted to see a big strong half-orc looking for a fight. Drawing up a circle in the centre of the Inn, the Dwarf and Half-orc brawled with Henk being the ultimate winner.
As a reward, Berhtio passed Henk the title of Champion Brawler of Senvayl which belonged to him when the Dwarves visited the town more often in the past. 
He also offered to put them up for free whenever they are in town in future. The party, being kind, decided to pay him a single gold coin each as a single payment.

Chrysophilax wished to visit the fishing store to see what this negotiation was about. The owner, Grant, having lost his leg and not being able to properly fish on the river anymore had a small fishing spot in the wooded area to the east along the river. He explained that he had be chased away by weird frog-like creatures and would like the party to negotiate with them to allow him to fish there again.
The party quickly tries to disuade him from going back there, as to keep their bargain with the Grungs, and succeed. Grant thanks them but does not have a reward for them. 

Heading back to the Town Square, Vaylor awaits them. He introduces them to Griffith Hawkfeather who will be traveling with them to Baltongate. They explain the situation with the Bandits and that it may take few days to complete this task. Vaylor tells them to take the time they need as the meeting can wait for them. He will wait in the village until they are done.

Petch and Zombies
Barbarian go smash!

Suddenly, there was an ear-piercing screech from outside the Hogshead tavern. 
The party, jumped to their feet and rushed outside only to find the guards of the town fending of a group fo zombies!

Two Zombies managed to pass the guards and headed for the party. After dealing a nasty blow to the Henk, they were quickly dealt with. 
Short after, the party, looking to fight more zombies, heading to the Captian of the Guards, Vaylor Sworn, to find out where they were coming from.
Vaylor explained that he did not know what was casuing the zombies to attack but knew that they were coming from the north. 
After offering the party a sum of 52 Gold Pieces (Which Henk almost missed in his blind need to kill zombies) the party set off to the North where the Grave Plains were located.

Arriving at the Grave Plains, the party eagerly wandered forwards, looking for a "Great Evil" that Chrysophilax, the Bahamutian Paladin, believed to be awakening the dead. Despite the noise made as they travelled, the zombie encounters were minimal and as such, they quickly reached the Crypts in the center of the plains.

Investigating the Crypt buildings yielded the word DAWNSWORD carved across the top each construct. The party decided to investigate the Right Hand Crypt which led them down to a Skeleton infested room which the party made quick work of.
Further inside, the party found a mysterious red potion, sitting upon a stone plynth against the back wall. Our Paladin, deftly dodging a floor trap, managed to take the potion which Sira'eleous noticed to be some kind of healing draught. 

Entering the second crypt, to the left, lead the adventurers into another dark and sarcophogus filled room. Once again, the party quickly dispatched of the Skeletons that lay within. Lelantos, the Hardy Ranger, managed to Disarm more than one of these beasts with his trusty arrows. 
Chrysophilax, sensing an evil presence below, lead the party forwards to find the source of the attacks. Upon entering the room, they were greeted with a Screeching-whisper in their heads "WHY DO YOU ENTER HERE ONE OF LIGHT?" to which he responded, along the lines of, "To re-dead you". 
Henk, ever eager to fight, stepped forward to confront the invisible foe, when suddenly a dark force burst from the coffin in the centre of the room bringing the zombie form of Dawnsword himself to confront them raising some skeletons to help him in his attack.

Before they had a chance to react, Dawnsword crashed into Henk trying to take him out but Henk resisted his efforts. Sira'eleous managed to keep the skeletons away for long enough for some damage to be dealt by the party. Dawnsword in his rage, slammed into Chrysophilax knocking him unconscious.
With quick thinking, Henk ,realised the taking out Dawnsword would also stop the skeletons and pushed the assault. Swinging his great sword forwards he took the head of the zombie clean off. The body, falling to the floor and crumbling to dust.
An evil darkness, spewed from the corpse, screeching as it went, disappearing through the ceiling. With the power removed, the undead died again and became still.

Henk let out a roar of triumph, whilst Sira'eleous rushed over to stablise the unconcious and bleeding Chrysophilax. 

Returning to town, the party met with Vaylor and received their reward. Seeing how well they work together he offered a new job to the party: escorting him to Batlongate for a meeting with the Swiftswords. 
The part agreed after negitiating the reward money to 220GP, 5 rounds each at the bar and free lodgings over night. 

At first light, the party will head off to the west, towards the Sen Vay Hills and ultimately, Baltongate…

Our Journey begins!

Our band of heroes arrive at Moonshell Bay, upon the isle of Dranfell. 
Leaving in the same direction, inland, the group find themselves in Petch, a small, frontier town with barely a population. The tavern gives them shelter, a place to rest and someone to down a cheap ale or two.

Here, our adventure begins…


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